Both 001 itself and the MMORPG template have been updated in many ways, leaving most of the functionality intact.
The MMORPG template now uses a different set of actor templates. You're best to switch to these as they make creating NPCs considerably simpler. The wiki will be updated about this shortly.
Issues surrounding degrading performance have been solved, likely improving the performance of not just the MMORPG template, but every other game out there that takes advantage of spawning actors or fields. Memory usage overall is likely to improve in large games.
Remember, if you want to update your MMORPG project, you must use the "Update Resources" feature from the "Tools" menu. If there are any upgrading issues, please let us know in a support thread and we'll help you out.
-Made it warn when testing/building HTML5 games with network messages.
-Fixed not closing file handles when re-entering a built game.
-Fixed IP addresses being treated as numbers in global variables on computers where periods act as thousandths separator.
-Made dedicated server builds run without graphics with a legacy option to play it as if it were a game; will not be used during testing to ensure debuggers can still be used properly.
-Added "Console Input" system script for dedicated server console with "input" parameter containing the inputted text.
-Added "Using Console" use value which returns true when a built dedicated server console is being used.
-Made MMORPG template take advantage of the console.
-Fixed incorrectly showing loading screen when "Reset Interface" was used.
-Made map editor's actor pointer rotation snap to angles when shift key is pressed.
-Made default 3D angle be lower for better perspective (improves usage in editor).
-Made it easier to add/remove switches, collections, tables and global/local/map/interface/actor variables.
-Made "Enable/Disable Idle Pose" force walking when idle pose is disabled.
-Fixed occasional crash when using unit fields with negative value/max.
-Made vehicle max speed no longer automatically affected by gas and health; added legacy option to have the old behaviour back.
-Fixed spawn timer producing simultaneously more actors than they should; especially worsened when actors were deleted in their killed trigger.
-Fixed memory leaks when creating/spawning actors/fields with many scripts or value retrieving.
-Improved memory usage of maps containing actors with many scripts.
-Improved performance of "Find in Collection" use value.
-Added "Starting Index" option for "Find in Collection" use value.
-Renamed "Find in Table" to "Find in Table Axis", and clarified descriptions.
-Added new "Find in Table" table use value, used for the purposes of searching all axes of a table.
-Made it error when there were more arguments than required parameters for custom events and network messages.
-Made error messages include number of parameters expected/provided with respect to custom events and network messages.
-Made it error when delaying a dynamically created script.
-Added "Game Tick" use value to return the number of milliseconds that have passed since the last game frame.
-Added "Net" debugger for viewing sent/received network messages.
-Added timer option to append number to spawned actors' names to make all actors' names unique.
-Made non-per-pixel mouse enter/move/leave based on actor collision when available, rather than estimated visual region.
-Fixed game crashing with corrupt collision data.
-Fixed crash when loading a saved game with players on different maps.
-Improved update mechanism.
-Fixed random "Can't open clipboard" errors.
-Fixed icon from disappearing from the built game startup menu.
-Fixed performance degradation issues.
-Fixed issues with pressing enter on NPC's.
-Fixed Inventory/Magic/Equipment interfaces from not properly disabling side-menus.
-Added various "safety" checks with networking messages.
-Fixed various death crashes.
-Fixed issues related to having dialogues up while switching maps/being killed.
-Added auto-save feature.
-Added debugging mode for instant login.
-Fixed not properly showing right direction when targetting self and attacking.
-Added "info" command.
-Added base templates for easier NPC creation.
-Removed default NPC actor templates, moved into "Dynamic Actors".
-Fixed crash when updating certain types of resources without reloading the project.
-Fixed previous image showing up on buttons when pressed in tile-set editor.
-Fixed tile terraformation editor from not displaying tiles in preview.
-Fixed disappearing large flat lower/upper tiles when camera moves below it.
-Fixed lighting on large tiles.
-Fixed "Last Selected Choice (Text)" use value; the specific event to change it is now deprecated - it is now based on the "Set Last Selected Choice Number" event in conjunction with the "Choices" collection instead.
-Fixed timer spawn issues with actors that use unchangeable templates.
-Fixed hidden custom events / network messages from being shown as "Deprecated" instead of "Hidden".
-Made it warn when testing a map/interface in a project using networking features.
-Fixed issues with importing a resource as an overwrite.
-Made it optimize imported resources to properly handle legacy ones.
-Made it error when an animated tile references an invalid tile (going from/to Expanded tile-set type).
-Fixed crashes related to editing normals of tiles before editing the tiles.
-Fixed certain issues with pasting tiles onto empty ones.
-Fixed issues with copying/pasting tile-set resources.
-Fixed occasional crash when editing terraformations in a tile-set containing normals.
-Added "Voice Speak" event to use the tex-to-speech voice system (if enabled) to read out text.
-Fixed infinite message boxes on failed login.
-Fixed respawn desync issue.
-Fixed errors when logging into a dead actor.
-Removed excess .ini reads on login.
-Made debugging mode properly load character data.
-Fixed scrolling issues in graphical console.
PLEASE DO NOT REPORT BUGS IN THIS THREAD