It's been a long time coming, but subscribers will get their hands on a new tool that really should have been in 001 for quite some time. It's the common pointer tool:
Exciting, I know. Actually, it is quite exciting. Here's what you can do with it using your mouse:
- Moving actors, timer/spawns, doors, item pick-ups, lights, speakers, zones, blockings, comments, and fields
- Changing the radius of lights and speakers
- Re-sizing zones, blockings and fields
- Right-clicking any of these objects to immediately access its context menu
All of these tasks used to be somewhat tedious.
Initially we had icons to represent lights and speakers - we now have icons to represent actors and fields, which make it a bit easier to find things. Though, now with the pointer tool, it's not really relevant anymore.
This is something that a few beta testers have been using, and subscribers will now be able to check this out as well. Tile variability allows you to variate the offset, color, flipping and 90 angle rotation of tiles. Essentially, you can produce interesting landscapes with very little effort:
Circle and Line
And lastly, there's now filled circle, unfilled circle and line map drawing tools, which will never be used, but they complete our set of map drawing tools .