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dragonnutds
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Joined: Tue Oct 27, 2009 2:06 pm

Re: Subscription: Online Multi-Player and Network Messages

Postby dragonnutds » Sun Jul 24, 2016 12:48 am

i think i read that there is a build option that dose that.
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Danny
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Joined: Tue Jul 12, 2011 7:14 am

Re: Subscription: Online Multi-Player and Network Messages

Postby Danny » Sun Jul 24, 2016 1:09 am

dragonnutds wrote:i think i read that there is a build option that dose that.


Only new build option i see is "Steam". Would be nice to see a build option for Dedicated Servers though.

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JimmySterylian
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Re: Subscription: Online Multi-Player and Network Messages

Postby JimmySterylian » Sun Jul 24, 2016 3:31 am

You can always rent one I guess.
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Danny
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Re: Subscription: Online Multi-Player and Network Messages

Postby Danny » Sun Jul 24, 2016 3:44 am

JimmySterylian wrote:You can always rent one I guess.


Got to save the £££'s the £ dropped when we left the EU. :( I would accept simple peer to peer but seems you can't do that yet :|

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JimmySterylian
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Re: Subscription: Online Multi-Player and Network Messages

Postby JimmySterylian » Sun Jul 24, 2016 4:23 am

Huh, what can you not do?
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Danny
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Re: Subscription: Online Multi-Player and Network Messages

Postby Danny » Sun Jul 24, 2016 4:32 am

JimmySterylian wrote:Huh, what can you not do?


It's not important.

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Kilatorian
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Re: Subscription: Online Multi-Player and Network Messages

Postby Kilatorian » Sun Jul 24, 2016 2:14 pm

dragonnutds, the build option for a dedicated server is what I was inquiring about, I just wasn't sure if it existed somewhere that I wasn't aware of or if there was a rough time frame of implementation. If it may be awhile I was just going to redo all my Internet.IsServer checks with custom IsServer switch.

Whenever a Host Server event is called, could that instance's Internet.IsServer automatically be set to be true? I guess I'm not sure that I understand the need for IsServer to be reserved solely for the dedicated server instance. Maybe this is more important in a scenario with one server and a hundred clients, vs a small game with 4 people who any of them can host the game?

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Mike
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Joined: Sun May 08, 2005 1:29 pm
Location: Ontario, Canada

Re: Subscription: Online Multi-Player and Network Messages

Postby Mike » Sun Jul 24, 2016 2:46 pm

I've already changed it to be called "Launched as Server". I wanted to add use values for determining if hosting and if connected, as separate use values.

Planning to add the dedicated server build option next version, as I simply forgot to put it in before release.

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Danny
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Joined: Tue Jul 12, 2011 7:14 am

Re: Subscription: Online Multi-Player and Network Messages

Postby Danny » Sun Jul 24, 2016 2:50 pm

Excellent news Mike! I made a feature request for online demos, if i donate you a subscription value ($10) could i quickly request another feature please for the next release? Wanting the ability for the "Host Server" to also have an option just to set its self up without needing to enter the ip manually and a use value you can use to see your ip automatically.

I suggested the donation because i don't want to wait a month to be able to request another feature incase you release a new update before there and the fact $10 is a subscription value so its like a subcribed again.

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Mike
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Joined: Sun May 08, 2005 1:29 pm
Location: Ontario, Canada

Re: Subscription: Online Multi-Player and Network Messages

Postby Mike » Sun Jul 24, 2016 3:16 pm

Please keep feature requests in the appropriate forum.

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