Wolf Hunt (3D concepts)

For completed games made with 001.

Where should this game go next? (Select one of the Following only if you have played Wolf Hunt.)

Leave it as is.
6
5%
Re-make this game.
23
20%
Make a sequal (involves heroes trained by Edgar)
36
32%
Make a prequal involving Mendvin becoming a wizard.
12
11%
Make a prequal that takes place centuries before hand.
12
11%
Add to the existing game (will increase playing time and file-size)
25
22%
 
Total votes : 114

ultraboy999
Junior Member
 
Joined: Sat Oct 01, 2011 1:58 pm

Re: Wolf Hunt ~Help debug!

Postby ultraboy999 » Wed Oct 12, 2011 9:19 pm

i'm stuck. how do i kill the yeti?

User avatar
Wonderland
001 Forum Master
 
Joined: Tue Dec 21, 2010 4:18 pm
Location: Canada

Re: Wolf Hunt ~Help debug!

Postby Wonderland » Thu Oct 13, 2011 5:46 am

Mike wrote:Hmm, it might be because of a Math001.dll conflict. I'd be curious if anyone else is experiencing this issue.

Just for more info, it has been going on for years. At least I can play VoV.

User avatar
metomunc
001 Forum Master
 
Joined: Thu Nov 01, 2007 2:01 am
Location: North

Re: Wolf Hunt ~Help debug!

Postby metomunc » Thu Dec 08, 2011 1:16 am

ultraboy999 wrote:i'm stuck. how do i kill the yeti?

Run around and hit the exploding barrles and make him run into the explosions. You can also shoot him a bunch with arrows. He has tons of HP so it might take awhile. There has been a bug reported where the yeti continuosly revives after being killed. If that's the case I don't know what to tell you, sorry.

Wonderland wrote:Just for more info, it has been going on for years. At least I can play VoV.

Yeah, this game is long over-due for a cleanup and overhaul. Haven't had the time to do it though.
Who should I really listen to?

User avatar
Chowow
001 Admirer
 
Joined: Mon Jul 12, 2010 11:38 pm
Location: No

Re: Wolf Hunt ~Help debug!

Postby Chowow » Thu May 03, 2012 6:21 pm

I really like the cave where you can go in whirlpools and then come up somewhere. Would you consider it copying or bad or something if I made something like that in my game? ... er ... pretty much the same thing.
Thanks for reading this post. :)
"There are only two ways to live; as if nothing is a miracle, or as if everything is a miracle."

User avatar
metomunc
001 Forum Master
 
Joined: Thu Nov 01, 2007 2:01 am
Location: North

Re: Wolf Hunt ~Help debug!

Postby metomunc » Fri May 04, 2012 10:59 pm

Chowow wrote:Would you consider it copying or bad or something if I made something like that in my game? ... er ... pretty much the same thing.

Go for it. The idea itself isn't originally mine and I don't think anyone can claim legal rights to stuff that is that generic anyway. That's sort of like asking, "Is it ok if I make a doorway lead to another map in my game?" Most games have a visual door, ladder, stairwell, or something else like that to move the player from Point A to Point B. I don't think any of those things can/should be copyrighted (including whirlpools), and if they could be I wouldn't be the one to do that kind of thing.

Now if you call your game "Wolf Hunt II" or something like that, then that's a different story. ;)
Who should I really listen to?

User avatar
tuliron
001 Fanatic
 
Joined: Sun Oct 11, 2009 1:40 pm
Location: Cleveland, TN

Re: Wolf Hunt ~Help debug!

Postby tuliron » Wed May 16, 2012 8:59 pm

Is it alright if I make a game where the hero is a woodcutter and the enemy is orcs ;) jk
I've been thinking about playing through this game again. Maybe I'll try to be it for a 3rd time

User avatar
metomunc
001 Forum Master
 
Joined: Thu Nov 01, 2007 2:01 am
Location: North

Re: Wolf Hunt ~Help debug!

Postby metomunc » Wed May 16, 2012 11:50 pm

tuliron wrote:Is it alright if I make a game where the hero is a woodcutter and the enemy is orcs ;) jk

Dude, go for it. :D
tuliron wrote:I've been thinking about playing through this game again. Maybe I'll try to be it for a 3rd time

Dude, go for it. :D
I've been thinking about re-doing this puppy a couple times, but too much other stuff to do right now. Plus what I'm working on now is too fun to drop.
Who should I really listen to?

User avatar
tuliron
001 Fanatic
 
Joined: Sun Oct 11, 2009 1:40 pm
Location: Cleveland, TN

Re: Wolf Hunt ~Help debug!

Postby tuliron » Thu May 17, 2012 9:35 am

metomunc wrote:I've been thinking about re-doing this puppy a couple times, but too much other stuff to do right now. Plus what I'm working on now is too fun to drop.

Awesome! Just keep working on that idea you like first.
If Wolf Hunt is still nit picking at you, then re-make it or just make a game that adds on to it (whichever, it is your series after all) ;)

User avatar
Indiana 266
001 Forum Master
 
Joined: Fri Feb 26, 2010 5:33 pm
Location: Ontario, Canada

Re: Wolf Hunt ~Help debug!

Postby Indiana 266 » Thu May 17, 2012 11:20 pm

That would be finishing Kune.
Image
Image
Image
Image
Image
Image

User avatar
Wonderland
001 Forum Master
 
Joined: Tue Dec 21, 2010 4:18 pm
Location: Canada

Re: Wolf Hunt ~Help debug!

Postby Wonderland » Fri May 18, 2012 5:59 am

I have still never played Wolf Hunt. :O

PreviousNext

Return to Completed Games

Who is online

Users browsing this forum: No registered users