problems with mesh collision.

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dragonnutds
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Joined: Tue Oct 27, 2009 2:06 pm

problems with mesh collision.

Postby dragonnutds » Tue Mar 07, 2017 3:55 pm

i am having 2 issues with mesh collisions.

first is that it imports sideways, and not saving rotations. it imported sideways when it was first added, but a simple rotation edit in engine would fix that. now it keeps restoring default rotation on save.

and second is that it only seems to work sometimes... at first i thought it was just sketchup but i am using a new app now and its still wonky,


edit, why did i put this in technical support questions? it should have been in error reporting.... oh well

but ya, the "only seems to work sometimes" may be wrong... any problems that i was having may have to due with the fact that all collisions, mesh, actor, built in tile system, all of it, is having a error.
edit, nvm. the "collision error" was a user error, so ya, all wonkeyness is still here, unless my model has some nasty user error in it...
Last edited by dragonnutds on Fri Mar 10, 2017 7:03 pm, edited 1 time in total.
Reason: Automatically merged double post.
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RamchuK_Ntertainment
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Joined: Tue Sep 29, 2009 10:50 pm
Location: Seattle, Washington

Re: problems with mesh collision.

Postby RamchuK_Ntertainment » Sat Oct 21, 2017 3:53 am

I can confirm the above to being an issue. :(
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Mike
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Joined: Sun May 08, 2005 1:29 pm
Location: Ontario, Canada

Re: problems with mesh collision.

Postby Mike » Mon Oct 23, 2017 10:51 am

If anyone can send me a blank project containing a single sprite with this mesh issue in question, in addition to a link to the .dae file that is being used, I can definitely look into the issue :) !

EDIT: Thanks to AnvilHouse's bug report, I've fixed the following:

-Fixed rotation changes of collision from not being saved.
-Fixed imported mesh collisions from being rotated incorrectly.
-Fixed misplaced mesh collision when inserted.


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