making the 2nd attack combo for action rpg

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Joined: Fri Oct 23, 2009 2:04 pm

making the 2nd attack combo for action rpg

Postby joihnsonlee » Thu Jul 27, 2017 7:10 am

may anyone help me in making the 2nd (next) combo attack for action rpg (by pressing the same button"attack button")

at the moment i have...

comparison branch
Actor("main").pose <> slashing 1
(Actor("main").pose not equal to slashing 1
Play custom pose
Actor "main"
pose slashing
time 3

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001 Support
Joined: Mon Mar 04, 2013 1:19 am
Location: Wisconsin, USA

Re: making the 2nd attack combo for action rpg

Postby AnvilHouse » Sun Aug 06, 2017 2:25 pm

you should check out the delay in your input sets, using that you script exactly what you desire ;) it takes a little time tinkering to get the right control to fire the way you want using comparison branches in all of the inputs (which you learn quick you need a ton)

im still getting used to it myself as i never ventured into testing out combo controls in depth

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