- Main Menu
Clicking the “Door” button and choosing a square on your current Map will bring up the Door window. When the player presses the action key next to a Door they are facing, the Door will open and the player can pass through.
Display Name - is used to identify the Door on the Map.
Scripting ID - is used to identify the Door through scripting.
Position - sets the X/Y/Z coordinates of the Door on the Map.
Disable Collisions - when ticked, the player will not collide with the Door.
Disable Lighting - when ticked, lighting will not affect the Door.
Color - sets the color of the Door on the Map.
Opacity - sets the opacity of the Door on the Map.
Glow - sets the glow color of the Door on the Map. Leaving this black will not make the Door glow any particular color.
Flip Vertically - flips the Door graphic along the Y axis.
Flip Horizontally - flips the Door graphic along the X axis.
Display Shadow - when ticked, a shadow will be drawn for the Door.
Invisible - when ticked, the Door will not be visible on the Map.
Opening Style - sets which direction the Door will open in and how it will behave when it opens.
Open - determines which frame a Door will stop on when completely closed.
Auto-Close After - is how much time will pass in hours, minutes and seconds before the Door will shut automatically. If left blank, the Door will never shut.
Required Code - if set, the player will be required to enter a code in order to open the Door. If blank, the Door will not require a code.
Location - sets the X/Y/Z coordinates the player will be transported to when they open the Door. Clicking this brings up a visual representation of the Map, mentioned above, where you can choose a tile for the player to transport to.
Texture - the Door, created in the Doors window, that the player interacts with.