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equipment [2015/04/24 19:04]
Caz
equipment [2016/05/18 06:10] (current)
Lee
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-====== ​Gameplay -> Areas of Equipment ======+====== Areas of Equipment ======
  
-Areas of Equipment are used to determine what an [[itemsmagic|Item]] is categorised as, so that is can be equipped by an [[Actor]] without interfering with Items of a different ​area of equipment+Areas of Equipment are used to determine what an **[[itemsmagic|Item]]** is categorised as, so that is can be equipped by an **[[Actor]]** without interfering with **[[itemsmagic|Items]]** of a different ​Area of Equipment
  
 By default, projects will start with 6 areas of equipment: Weapon, Magic, Shield, Armour, Helmet and Accessory. ​ By default, projects will start with 6 areas of equipment: Weapon, Magic, Shield, Armour, Helmet and Accessory. ​
  
-[[itemsmagic|Items]] are equipped to different holding points, meaning they will be carried ​and used by the [[Actor]] and visible on the sprite. You can create a new area of equipment by clicking ‘Add Area of Equipment’ in the menu.+---- 
 + 
 +===== General ===== 
 + 
 +**Add Area of Equipment** - creates a new Area of Equipment. 
 + 
 +**Display Name** - is used to identify the Area of Equipment in the editor. 
 + 
 +**Scripting ID** - is used to identify the Area of Equipment through scripting. 
 + 
 +**Graphic** - sets an optional 32x32 pixel graphic to represent the Area of Equipment. 
 + 
 +**Holding Point** - sets the Holding Point that the Area of Equipment will use. Holding Points are set in the **[[sprites|Sprite]]** editor ​and are used to specify where on a **[[sprites|Sprite]]** an **[[itemsmagic|Item]]** will be displayed/​held from.
equipment.txt · Last modified: 2016/05/18 06:10 by Lee