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<font 10pt:normal/Verdana;;#4444FF;;inherit>Pointer - is used to move fields around interfaces easily. The pointer tool can also be used to resize fields.</font>
Field – is used to place text or graphics on your interface.
Units Field – is used to place unit fields on your interface.
Graph Field – is used to place graph fields on your interface. These fields are useful for displaying units in a graphical form (such as showing how much health a player has in the form of a bar rather than displaying numbers).
Transition Field – is used to place transition fields on your interface. These fields are used for transitioning through sprites as value progresses to maximum.
Window Field – is used to place window fields on your interface.
Static Sprite Field – is used to place sprites on your interface (such as buttons, banners, etc. that you’ve added in the ‘Sprites’ section).
Camera View Field – is used to place camera views on your interface. These fields are useful for picture-in-picture effects as well as setting up split-screen for multi-player.
Timer/Spawn – is used to run a script at specific intervals.
Play Interface – is used to start testing an interface.
Test Interface – is used to start testing an interface (with the option to add additional scripting when the interface starts).