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inttools [2012/11/29 05:52]
Lee
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-====== Interfaces -> Tools ====== 
  
-**Pointer** - is used to move [[field|Fields]] around [[Interfaces]] easily. The pointer tool can also be used to resize [[field|Fields]] as well. 
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-**Field** – is used to place text or graphics on your [[interfaces|Interface]]. 
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-**Units Field** – is used to place [[field#​units|Unit Fields]] on your [[interfaces|Interface]]. 
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-**Graph Field** – is used to place [[field#​graph|Graph Fields]] on your [[interfaces|Interface]]. These [[field|Fields]] are useful for displaying units in a graphical form (such as showing how much health a player has in the form of a bar rather than displaying numbers). 
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-**Transition Field** – is used to place [[field#​transition_single_sprite|Transition Fields]] on your [[interfaces|Interface]]. These [[field|Fields]] are used for transitioning through [[Sprites]] as the value progresses to its maximum. 
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-**Window Field** – is used to place [[field#​windows|Window Fields]] on your [[interfaces|Interface]]. 
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-**Static Sprite Field** – is used to place [[Sprites]] on your [[interfaces|Interface]] (such as buttons, banners, etc. that you’ve added in the [[Sprites]] section). 
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-**Camera View Field** – is used to place [[field#​camera_view|Camera View Fields]] on your [[interfaces|Interface]]. These [[field|Fields]] are useful for picture-in-picture effects as well as setting up split-screen for multi-player. 
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-**Timer/​Spawn** – is used to run a script at specific intervals. 
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-**Play Interface** – is used to start testing an [[interfaces|Interface]]. 
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-**Test Interface** – is used to start testing an [[interfaces|Interface]] (with the option to add additional scripting when the [[interfaces|Interface]] starts). 
inttools.1354189950.txt.gz · Last modified: 2012/11/29 05:52 by Lee