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Interface Tools

Pointer - is used to move Fields around Interfaces easily. The pointer tool can also be used to resize Fields as well.

Field – is used to place text or graphics on your Interface.

Units Field – is used to place Unit Fields on your Interface.

Graph Field – is used to place Graph Fields on your Interface. These Fields are useful for displaying units in a graphical form (such as showing how much health a player has in the form of a bar rather than displaying numbers).

Transition Field – is used to place Transition Fields on your Interface. These Fields are used for transitioning through Sprites as the value progresses to its maximum.

Window Field – is used to place Window Fields on your Interface.

Static Sprite Field – is used to place Sprites on your Interface (such as buttons, banners, etc. that you’ve added in the Sprites section).

Camera View Field – is used to place Camera View Fields on your Interface. These Fields are useful for picture-in-picture effects as well as setting up split-screen for multi-player.

Timer/Spawn – is used to run a script at specific intervals.

Play Interface – is used to start testing an Interface.

Test Interface – is used to start testing an Interface (with the option to add additional scripting when the Interface starts).

inttools.1457976538.txt.gz · Last modified: 2016/03/14 12:28 by Lee