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mapproperties [2016/08/15 12:36]
Lee [General]
mapproperties [2016/08/15 12:36] (current)
Lee
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 **View** – changes the camera view and affects how your Maps are displayed. In **[[file#​new_game|Action / RPG]]** projects, the default view will be "​Standard 45°". In **[[file#​new_game|Platformer Game]]** projects the default view will be "​Front"​. Other views include: "​Top",​ "​Side",​ "3D Isometric"​ and "3D Perspective"​. ​ **View** – changes the camera view and affects how your Maps are displayed. In **[[file#​new_game|Action / RPG]]** projects, the default view will be "​Standard 45°". In **[[file#​new_game|Platformer Game]]** projects the default view will be "​Front"​. Other views include: "​Top",​ "​Side",​ "3D Isometric"​ and "3D Perspective"​. ​
  
-**Process Map regardless of Focus** - when ticked, objects inside the Map will be processed even if the camera currently isn't focussed on it.+**Process Map regardless of Focus** - when ticked, objects inside the Map are processed even if the camera currently isn't focussed on it.
  
 **Unload Map on Exit (Non-Persistent Map)** - when ticked, this allows you to unload Maps once the player has left them. This is recommended for projects that do not need persistent Maps as it will help reduce RAM consumption. ​ **Unload Map on Exit (Non-Persistent Map)** - when ticked, this allows you to unload Maps once the player has left them. This is recommended for projects that do not need persistent Maps as it will help reduce RAM consumption. ​
mapproperties.txt · Last modified: 2016/08/15 12:36 by Lee