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performance [2017/08/20 06:58]
Lee [Mobile]
performance [2017/09/10 04:56] (current)
Lee
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   * **Disable Object Shadows** - in the **[[visual|Visual Settings]]** window, there is an "​Object Shadows"​ option that will disable shadows for all **[[tilesets|Tile-Sets]]** and **[[actor|Actors]]** in your project.   * **Disable Object Shadows** - in the **[[visual|Visual Settings]]** window, there is an "​Object Shadows"​ option that will disable shadows for all **[[tilesets|Tile-Sets]]** and **[[actor|Actors]]** in your project.
-  * **Disable Legacy Lighting** - this option is found inside the **[[legacy|Legacy ​Settings]]** window and is disabled by default for most users however for some users this option may be enabled if your system hardware doesn'​t meet minimum requirements.+  * **Disable Legacy Lighting** - this option is found inside the **[[legacy|Advanced Game Settings]]** window and is disabled by default for most users however for some users this option may be enabled if your system hardware doesn'​t meet minimum requirements.
   * **Reduce Lights** - lighting is very performance intensive so it's recommended that you minimise the number of lights you use on a **[[maps|Map]]**.   * **Reduce Lights** - lighting is very performance intensive so it's recommended that you minimise the number of lights you use on a **[[maps|Map]]**.
   * **Reduce Actors with Routes/​Generic AI** - **[[actor|Actors]]** that make use of **[[maps#​general|Actor Routes]]** or **[[actor#​edit_ai_options|Generic AI]]** can be extremely performance intensive so it's recommended not to have too many of these types of **[[actor|Actors]]** on a single **[[maps|Map]]**.   * **Reduce Actors with Routes/​Generic AI** - **[[actor|Actors]]** that make use of **[[maps#​general|Actor Routes]]** or **[[actor#​edit_ai_options|Generic AI]]** can be extremely performance intensive so it's recommended not to have too many of these types of **[[actor|Actors]]** on a single **[[maps|Map]]**.
performance.txt ยท Last modified: 2017/09/10 04:56 by Lee