Sounds and Music

This is the window for customizing imported Sounds and Music files for use in Maps. In new projects made from a template, some Music files may already be set up for use.

The buttons in the top-left corner of the window allow you to Manage your resources.


General

Display Name – is used to identify the Sound/Music in the editor.

Scripting ID – is used to identify the Sound/Music through scripting.

Keep Resource in Memory – when ticked, the Sound/Music will stay in active memory (RAM).

Maximum Overlapping – sets how many instances of the Sound/Music can be played at the same time.

Base Volume – sets the volume at which the Sound/Music will be played at in normal situations when no adjustments have been made through scripting.

Base Pitch – sets the pitch of the Sound/Music that will be played in normal instances when no adjustments have been made through scripting.

Volume Variation – sets the range of volume that the Sound/Music can play at, which can vary per play.

Pitch Variation – sets the range of pitch the Sound/Music can play at, which can vary per play.

Preview – allows you to hear what the Sound/Music will sound like in-game.


Auditory

Sound Effect – when selected, the resource will be categorised as a “Sound Effect”, which can be played when a weapon or other Item is used or called through scripts, amongst other things.

Music – when selected, the resource will be categorised as “Music”, which can be played in Maps as background music.

Add Sound Variation – allows you to insert another Sound file that will randomly be played instead of the original Sound file, adding variation to weapon Sound Effects and such.

Sound – is a visual representation of the Sound waves for the resource. This is also where you can change your Sound files in 001 Game Creator by right-clicking the wave form and selecting “Replace” from the drop down menu.