Clicking the “Speaker” button and choosing a square on your current Map will bring up the Speaker window.
Display Name – is used to identify the speaker on the Map.
Scripting ID – is used to identify the speaker through scripting.
Position – sets the X/Y/Z coordinates of the Speaker on the Map.
Currently Turned On – when ticked, the Speaker will initially play from the start.
Sound – is used to select which sound will be played from the Sounds and Music window.
Radius (pixels) – is how far the Sound will be audible for in pixels.
Start and End Angles – sets the starting angles and the ending angles of the Sound.
Sharpness – is how sharp the Sound radius will be. The higher the value, the sharper the Speaker’s edge. This means the volume will cut out faster when you reach a certain distance away from the Speaker.
You can customize the way a Speaker sounds by clicking the cursor in the white box and dragging it to create a new pattern, or selecting a preset.
Time Span – sets the frequency at which the Sound pattern plays. The effects of this will not be heard if the preset is set to either “Null” or “Steady”.
Preset – sets a Sound pattern at which the Speaker is played.
Null – no Sound at all.
Steady – Sound is always on.
Pulse – starts quiet and then gradually gets louder and then gradually gets quieter again.
Blink – occasionally turns off and then immediately back on.
Flicker – continually turns on/off randomly.
Strobe – rapidly turns on/off regularly.
Glow – steadily gets louder and then quieter.