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Actor Templates

Actor Templates are a way of setting up an Actor with the same settings without having to copy and paste that same Actor throughout your project.

The buttons in the top-left corner of the window allow you to Manage your Actor Templates.


General

Display Name – is used to identify the Actor Template in the editor.

Scripting ID – is used to identify the Actor Template through scripting.

Parent Template - sets a parent template for this template to inherit settings from. Actor Variables will also be inherited, as will scripting. These must be edited from the parent template.

Icon - sets an optional icon that will be displayed whenever the Pick Actor Template window is shown.

Can be placed on a map - when ticked, Actors created from this template can be placed on a Map.

Place as parent's actor template - when ticked, Actors created from this template will instead be created from their parent's template.

Allow changes in placed actors - when ticked, Actors created from this template can be edited once placed. Please keep in mind that when this option is checked, any changes made to the Actor Template will NOT automatically carry over to Actors with modified settings.

Edit Base Actor - opens the Actor window where you can modify the appearance and behavioural settings of the base Actor that all instances of this Actor Template will use when placed.

Edit Default Actor - opens the Actor window where you can modify the appearance and behavioural settings of the default Actor that will be placed when this Actor Template is selected. This enables certain settings like Automatic Movement and Generic AI that are normally not present for the base Actor.

Edit Blocked - opens a “Pick Actor Template” window that allows users to specify which Actor Templates will block the selected Actor Template when a collision occurs.

templates.txt · Last modified: 2016/12/12 04:47 by Lee