User Tools

Site Tools


timer

Timer/Spawn

Clicking the “Timer/Spawn” button and choosing a square on your current Map/Interface will bring up the Timer/Spawn window.

General

Display Name – is used to identify the Timer on the Map/Interface.

Scripting ID – is used to identify the Timer through scripting.

Position - sets the X/Y/Z coordinates of the Timer on the Map/Interface.


Timer

Initial Delay – sets a delay before the Timer starts. Set this to 0 if you don’t want a delay.

Every Interval – is how frequently the Timer will run. This could potentially cause slowdown if set to below 0.1 seconds.

Number of Ticks – is the maximum amount of times the Timer will run. If this is set to 0, the Timer will run continuously without a limit.


Wait Until

Player within (pixels) – the Timer will not run until the player is within a certain distance to the Timer.

Must be turned on through an event – when ticked, the Timer will not run unless it's turned on through a “Start/Stop Timer/Spawn” event.


Triggers

  • Initial timer tick – runs the script during the first Timer tick.
  • Every timer tick – runs the script at every Timer interval.
  • Final timer tick – runs the script during the last Timer tick.
  • Killed all spawned actors – runs the script once all spawned Actors have been killed.

Spawn Actor

By placing an Actor on the Map on top of the Timer/Spawn, that Actor will be spawned.

Maximum Simultaneous Spawned Actors – is the amount of Actors that can be spawned onto the Map through this Timer at any one time.

timer.txt · Last modified: 2016/03/14 12:29 by Lee