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Scripting ID – is used to identify the Timer through scripting.
Initial Delay – sets a delay before the Timer starts. Set this to 0 if you don’t want a delay.
Every Interval – is how frequently the Timer will run. This could potentially cause slowdown if set to below 0.1 seconds.
Number of Ticks – is the maximum amount of times the Timer will run. If this is set to 0, the Timer will run continuously without a limit.
Player within (pixels) – the Timer will not run until the player is within a certain distance to the Timer.
Must be turned on through an event – when ticked, the Timer will not run unless it's turned on through a “Start/Stop Timer/Spawn” event.