Farmyard Madness [OPEN SOURCE]

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Lee
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Farmyard Madness [OPEN SOURCE]

Postby Lee » Sun Oct 23, 2011 12:05 pm

Image

Visit the official web site - Whoops!
Download the patched ALPHA version (v1.0.2) here - Whoops!

v1.0.2 Release Notes:

- Added helper arrows that point the player in the direction of the key.
- Added option to enable/disable helper arrows in the Options dialog.
- Changed carrot/parsnip settings so once Speedy Shoes are purchased you'll always dig up parsnips.
- Fixed vegetables not resetting when player dies and re-spawns.
- Vegetable fields now show the amount of level vegetables instead of the total amount.
- All v1.0.1 changes are included.

v1.0.1 Release Notes:

- Added AZERTY keyboard support.
- Added link that navigates to FM web site (will probably be disabled on 001 site though)
- Added Options dialog so players can enable/disable in-game sounds/music.
- Allowed players to view game stats without interrupting gameplay by pressing the TAB key.
- Auto-save logo stays on longer to show players the game has saved.
- Changed loading bar so it no longer displays a gap at the end (hopefully).
- Extra lives now cost 13 parsnips instead of 2.
- Removed hanging icicles from Icy Mountain levels as players confused them as being dangerous.
- Removed Statistics dialog.
- Restored mouse cursor in-game so players can quit by pressing the 'X' button.
- Updated Alomerain logos.
Last edited by Lee on Tue Apr 01, 2014 10:07 am, edited 57 times in total.
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Mr.Numbers
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Re: Farmyard Madness - Officially Announced

Postby Mr.Numbers » Sun Oct 23, 2011 1:25 pm

Finally! I can't wait 8D

Looks sweet and addicting :D
Image
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Lee
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Re: Farmyard Madness - Officially Announced

Postby Lee » Sun Oct 23, 2011 1:55 pm

Mr.Numbers wrote:Finally! I can't wait 8D

Aha I know. Took my time announcing it which makes a change 8D.

Mr.Numbers wrote:Looks sweet and addicting :D

Thanks! :D
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SBG
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Re: Farmyard Madness - Officially Announced

Postby SBG » Sun Oct 23, 2011 2:06 pm

Wow you put a lot of work into this!

*excited

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Lee
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Re: Farmyard Madness - Officially Announced

Postby Lee » Mon Oct 24, 2011 5:37 am

SBG wrote:Wow you put a lot of work into this!


Well it is a commercial game so I've had to put a lot of work into it :P and thanks :D.
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2cool4me4
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Re: Farmyard Madness - Officially Announced

Postby 2cool4me4 » Mon Oct 24, 2011 7:52 pm

[wow'd]
OMG! Not only is this cool, it looks like it should be in the showcase! :D
[/partofwow]
Once you have mastered the :usevalue:, you are a truly awesome 001er.

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Chowow
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Re: Farmyard Madness - Officially Announced

Postby Chowow » Mon Oct 24, 2011 11:11 pm

Wow this looks so good! Good job!
Thanks for reading this post. :)
"There are only two ways to live; as if nothing is a miracle, or as if everything is a miracle."

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Lee
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Re: Farmyard Madness - Officially Announced

Postby Lee » Tue Oct 25, 2011 4:22 am

2cool4me4 wrote:[wow'd]
OMG! Not only is this cool, it looks like it should be in the showcase! :D
[/partofwow]


Chowow wrote:Wow this looks so good! Good job!


Thanks guys! I appreciate your comments :D!


I'm now a subscriber and working on the levels that I couldn't complete with the FREE version of 001. I've also updated the "Jobs" section.

Also a little update; the final graphics are coming along nicely and will properly be the first thing I finish on my list. I will update my first post once it is complete.
Last edited by Lee on Tue Oct 25, 2011 8:57 am, edited 1 time in total.
Reason: Automatically merged double post.
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ITB
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Re: Farmyard Madness - Officially Announced

Postby ITB » Tue Oct 25, 2011 8:27 pm

This looks so PRO! Beautiful GUI my friend! :shock: :D

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patatoface
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Re: Farmyard Madness - Officially Announced

Postby patatoface » Thu Oct 27, 2011 2:47 am

looks great, i'm happy that not only there's a game that's going to be commercial but also that there's a game that is good enough to be commercial this should really show off some of the potential of 001

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