Half life RPG

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Jegar
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Half life RPG

Postby Jegar » Thu Oct 16, 2008 12:53 am

Question: Now that I have made much progress in skill, should I remake this game with better UI and handling?

Now I know that most of you hate a remake/copy/rip off, of a game but I had a huge hunger for half life so I though why shouldn't i make a rpg based on it. Besides If my game sucks that doesn't mean VALVe sucks it just means I suck. But anyway, In The half life RPG demo I have you can ........
choose gender and name (you play as a resistance)

Combine custom heads (front view needs work)
Fixed up guns that look like HL2 weapons
Sounds from HAlf life
Custom Xenien animals
Ability to join CP and help resistance from within or destroy with CP aid
four alternate endings at this point

Capture1.JPG
Slightly updated combine post
Capture1.JPG (13.98 KiB) Viewed 5422 times

3.JPG
Head crab(need sounds so if you know were some are tell me.)
3.JPG (8.14 KiB) Viewed 5417 times

Capture.JPG
Updated buildings and weapons

Capture2.JPG
Capture2.JPG (10.84 KiB) Viewed 5404 times

Capture3.JPG
Combine guarding a supply stash that you can raid.
Capture3.JPG (17.03 KiB) Viewed 5409 times



If you at all thought this was cool you may hate me for this but I can't release the demo yet because I am working out bugs so you don't have to deal with them.

News:
News: If you liked Half Life RPG check out my other Half life themed game Black Mesa RPG.
Last edited by Jegar on Sun Oct 31, 2010 6:28 pm, edited 8 times in total.
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MIV
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Re: Half life RPG

Postby MIV » Fri Oct 17, 2008 9:04 am

Not bad, really. A pretty good idea.
And I'm not really against a remake in 2D, just remember to add more elements that ARE in Half Life, and not completely unrelated. A good remake(not spin-off) must be nearly identical, if not exactly identical. If it's a spin-of/continuation, add in your own original elements (resources, plot etc.)
Yeah, your graphics are good, but you need more detail in the art. Tried Photoshop lately?
But what turns me on is the features and idea.
It's a good idea, and further development can result in a good game, too.
Keep working on it, and if you need to, feel free to ask for help.
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Jegar
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Re: Half life RPG

Postby Jegar » Fri Oct 17, 2008 12:04 pm

Thank you for the reply........ And do you think you could give me some idea's for things that are related to half life to put in the game?
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C0c1
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Re: Half life RPG

Postby C0c1 » Fri Oct 17, 2008 4:34 pm

Dude, one thing.... Awsome :D I love Half-life can't wait to play this game. Sounds like you know your way around a bit. Resources look awsome too ;)
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Jegar
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Re: Half life RPG

Postby Jegar » Fri Oct 17, 2008 8:06 pm

Thank you for the reply as well. If you have any suggestions (anyone too) please let me know I would like to add good stuff.
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daproductions
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Re: Half life RPG

Postby daproductions » Fri Oct 17, 2008 10:48 pm

Wow, you have pretty good resources! :) One thing is that the bottom screenshot has paint-drawn resources(atleast it looks paint-drawn to me) don't match with the "real-looking" green supply box.

All in all, it looks real nice except for what I mentioned above :]
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Re: Half life RPG

Postby Lach » Fri Oct 17, 2008 10:59 pm

I will definatley play this once it's out. I've beaten all the half-lifes and can't wait to play more of it. I suggest thinking for features by yourself. Asking us mean you have no direction of where you game is headed and your not sure what to do with it right now. If your really in a tight situation try playing other 001 games and Half life game (real ones). They should fill your head with a lot of things.

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Jegar
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Re: Half life RPG

Postby Jegar » Fri Oct 17, 2008 11:54 pm

daproductions wrote:Wow, you have pretty good resources! :) One thing is that the bottom screenshot has paint-drawn resources(atleast it looks paint-drawn to me) don't match with the "real-looking" green supply box.

All in all, it looks real nice except for what I mentioned above :]


Yes I am aware of that, It was mostly to show players you "can" pick up the green boxes, but I may change this.



Lach wrote:I will definatley play this once it's out. I've beaten all the half-lifes and can't wait to play more of it. I suggest thinking for features by yourself. Asking us mean you have no direction of where you game is headed and your not sure what to do with it right now. If your really in a tight situation try playing other 001 games and Half life game (real ones). They should fill your head with a lot of things.





What you say makes sense, but the reason that I asked is that I have played Hl1-Hl2 EP2, and I have hit a writer's block on newer features.
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miroki123
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Re: Half life RPG

Postby miroki123 » Sat Oct 18, 2008 12:52 am

I like the mix of drawn and 3d stuff put together. Looking very good so far, with some cool plot it's gonna be a kickass game. :)
If you haven't tried out yet, check out my full game Voyage for Vengeance.
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Jegar
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Re: Half life RPG

Postby Jegar » Sat Oct 18, 2008 10:41 am

Update: The demo will be relesed soon, but the plot for the game doesn't kick off until you do a certain thing. Long story short the demo has little to no plot. :x
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