001 Physics

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gerardred
Ultimate 001 Member
 
Joined: Mon Sep 17, 2012 9:58 am
Location: Bandar Lampung, Indonesia

Re: 001 Physics

Postby gerardred » Sun Jan 15, 2017 9:30 am

O.O

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Mr.Numbers
001 Support
 
Joined: Wed Feb 28, 2007 1:50 am
Location: Alberta, Canada

Re: 001 Physics

Postby Mr.Numbers » Wed Nov 15, 2017 8:14 pm

Took another swing at verlet physics (Ragdoll physics). Am super pleased with the results, even if the simulation is slow :)

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I AM THE ALL MIGHTY SCRIPTING MASTER
Please do not PM me with Engine 001 related questions, rather post on the forums. ;)

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Midnight
001 Translator
 
Joined: Tue Nov 06, 2012 9:43 am
Location: Brazil.

Re: 001 Physics

Postby Midnight » Fri Nov 17, 2017 10:59 pm

How is this possible? :shock: I never expected that 001 it worked with this physic, though I always waited. :D
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Mr.Numbers
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Joined: Wed Feb 28, 2007 1:50 am
Location: Alberta, Canada

Re: 001 Physics

Postby Mr.Numbers » Thu Dec 21, 2017 4:40 am

Don't get yer hopes up, its far from practical :P Anywho its essentially just a basic verlet integration, and barebones at that as its not 100% properly functioning.
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I AM THE ALL MIGHTY SCRIPTING MASTER
Please do not PM me with Engine 001 related questions, rather post on the forums. ;)

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