Bestiary

Discussion pertaining to resources, stories/characters and gameplay ideas in this forum dedicated to games that are just a faint glow.
Forum rules
Do not create a topic offering to produce resources. Click here for the reason.

Please use above resources section of site so everyone can have access to the resources you create.
User avatar
evs
001 Admirer
 
Joined: Tue May 08, 2012 5:27 pm
Location: Perth, Australia

Bestiary

Postby evs » Fri Sep 23, 2016 11:44 pm

a Bestiary is a book containing a menagerie of Beasties. You could use this topic page to post pictures of Your Monster Designs, be it 2D, 3D, concept art, a finnished or work in progress Sprite or Model.
Ill Start it off with a work in progress Minotaur Model i started last night.
Mine Ox Screen.jpg

User avatar
Shingu
001 Supporter
 
Joined: Sun Nov 22, 2015 2:50 pm

Re: Bestiary

Postby Shingu » Sat Sep 24, 2016 11:46 am

Snake woman...
Attachments
anigif.gif
Idle, Walking, Evade
anigif.gif (25.8 KiB) Viewed 1345 times
imagem009.jpg
"Weak camera"
imagem001.jpg
"Weak camera"
Image
Image

User avatar
evs
001 Admirer
 
Joined: Tue May 08, 2012 5:27 pm
Location: Perth, Australia

Re: Bestiary

Postby evs » Sun Sep 25, 2016 11:31 pm

awseome. im making one of those too. nagachiki.
Naga Chiki Screen.jpg

your sprite turned out really well!
Mine Ox Screen2.png
Mine Ox Screen2.png (72.09 KiB) Viewed 1321 times

myox needs some tweaking according to my wife.. gotta make his hands smaller, neck n head bigger.

User avatar
Shingu
001 Supporter
 
Joined: Sun Nov 22, 2015 2:50 pm

Re: Bestiary

Postby Shingu » Mon Sep 26, 2016 7:01 am

evs wrote:
Mine Ox Screen2.png

myox needs some tweaking according to my wife.. gotta make his hands smaller, neck n head bigger.

His eyes make him look like a pet :)
Image
Image

User avatar
evs
001 Admirer
 
Joined: Tue May 08, 2012 5:27 pm
Location: Perth, Australia

Re: Bestiary

Postby evs » Tue Sep 27, 2016 12:31 am

Yes, Your quite right. good feedback, thanks. im working on that eye,trying to make him look as insane as possible.
Mine Ox Screen3.png
Mine Ox Screen3.png (75.5 KiB) Viewed 1301 times


hey how did you get that motionblur into your sprites evade move?

User avatar
Shingu
001 Supporter
 
Joined: Sun Nov 22, 2015 2:50 pm

Re: Bestiary

Postby Shingu » Tue Sep 27, 2016 9:34 am

evs wrote:hey how did you get that motionblur into your sprites evade move?

This is one of "paint.net" effects combinations...
I know some techniques in "paint.net".


evs wrote:
Mine Ox Screen3.png

Your minotaur became a notable "monster" :)

evs wrote:trying to make him look as insane as possible.

:lol:
Image
Image

User avatar
evs
001 Admirer
 
Joined: Tue May 08, 2012 5:27 pm
Location: Perth, Australia

Re: Bestiary

Postby evs » Tue Sep 27, 2016 1:57 pm

ah yes the motionblur from paint.net. ive tried it but didnt get such a good result as that

User avatar
Kilatorian
001 Support
 
Joined: Sat Oct 18, 2014 12:11 am
Location: Planet Earth

Re: Bestiary

Postby Kilatorian » Tue Sep 27, 2016 8:19 pm

I like the idea of this thread, and I like what I see so far.

Here's my latest 'skeleton lord', showing off multiple directions.
skeletonlord.png

User avatar
evs
001 Admirer
 
Joined: Tue May 08, 2012 5:27 pm
Location: Perth, Australia

Re: Bestiary

Postby evs » Tue Sep 27, 2016 10:29 pm

looks excellent. reminds me of the 'bone snatch' from final fantasy tactics. its a somewhat odd mix of realistic and unrealistic textures in your game, but i think its working. verry cool monster.

User avatar
Shingu
001 Supporter
 
Joined: Sun Nov 22, 2015 2:50 pm

Re: Bestiary

Postby Shingu » Wed Sep 28, 2016 8:29 am

Kilatorian wrote:Here's my latest 'skeleton lord', showing off multiple directions.
skeletonlord.png

It seems that this "skeleton lord" uses his shield upside down.
Image
Image

Next

Return to Resource, Story and Level Design

Who is online

Users browsing this forum: No registered users

cron