Hey everyone.
Just got ahold of 001 via the recent steam sale. Everything looks great!
My question is a weird one. I came across some tiles that I quite like.
The problem with them is in the way they have setup the collision.
They have an .JPG image for each tile, with a .TGA image matching the filename - which contains black and white indicating a collision mask.
I used this system myself in the old SDL software rendering days, so I get what they are up to.
Trouble is, I don't really have a means anymore of applying the .TGA collision to the image tiles and render out just the vital pixels for use in 001. (The source image does not respect transparency)
Anyone out there encounter this before? Is there a slick way to do this in photoshop or elsewhere that I haven't been able to google. (This is a hard question to google!)
Here is an example set for you to see:
(this is the .TGA converted because the board does not accept .TGA)
The source image does not have a transparent or magenta or even solid background in some cases.
The only way to achieve transparency is to go in and paint it by hand, or apply it with the included .TGA, but I don't know how to accomplish this.
Once I have the background removed, I can setup the collision within 001 just fine.
Any advice?
Thanks in advance!
Lawrence