Create Your Own Custom InGame Message System

by joedapro67 (PM)

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Step Nine:

Now we need a script where we can apply our message system. I created a small Crab actor and will be editing its Talked to/Activated Script. You can apply your message system to whatever you need using the same method.

Setting up the message system for the first time is the most important. You will have to do this for every custom line of text you'd like. I recommend using the Engine's Copy/Paste tool after creating this script to save you much time in the future. Anytime you have used a line of text previously but now need it to be blank, dont forget to add an event to blank them.

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