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equipment

Areas of Equipment

Areas of Equipment are used to determine what an Item is categorised as, so that is can be equipped by an Actor without interfering with Items of a different Area of Equipment.

By default, projects will start with 6 areas of equipment: Weapon, Magic, Shield, Armour, Helmet and Accessory.


General

Add Area of Equipment - creates a new Area of Equipment.

Display Name - is used to identify the Area of Equipment in the editor.

Scripting ID - is used to identify the Area of Equipment through scripting.

Graphic - sets an optional 32×32 pixel graphic to represent the Area of Equipment.

Holding Point - sets the Holding Point that the Area of Equipment will use. Holding Points are set in the Sprite editor and are used to specify where on a Sprite an Item will be displayed/held from.

equipment.txt · Last modified: 2016/05/18 06:10 by Lee