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By default, projects will start with 6 areas of equipment: Weapon, Magic, Shield, Armour, Helmet and Accessory.
Add Area of Equipment - creates a new Area of Equipment.
Display Name - is used to identify the Area of Equipment in the editor.
Scripting ID - is used to identify the Area of Equipment through scripting.
Graphic - sets an optional 32×32 pixel graphic to represent the Area of Equipment.