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systemtriggers

System Triggers

This window is used to modify special scripts that activate under certain conditions.

Introduction – scripts will run at the very beginning of your game.

Party Member Level – scripts will run when a Party Member levels up.

Party Death – scripts will run when a Party Member dies.

Loaded Game – scripts will run when the user loads a game save.

Pick Up/Treasure Chest – scripts will run when an Item is picked up and/or a treasure chest is opened.

Door Code – scripts will run when a Door (that requires a code) is activated.

Locked – scripts will run when a Door/Vehicle Actor (that is locked) is activated.

Application Closed - scripts will run when “X” button on application title bar is pressed.

Connection Received - scripts will run when a client has connected to a server using the “Host Server” event.

Connection Lost - scripts will run when a client/server has disconnected.

systemtriggers.txt · Last modified: 2016/08/15 12:19 by Lee