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Visual Settings

Here you can alter the appearance of the message box (the box that appears whenever you use the “Message Box” or “Advanced Message Box” events) and Fields with a Visual Setting Color specified.


Default Message Box

Background Color - the background color of the Message Box/Field

Border Color - the border color of the Message Box/Field

Text Color - the text color of the Message Box/Field

Text Shadow Color - the shadow color of the text of the Message Box/Field

Disabled Text Color - the text color of the Message Box/Field when disabled (non-selectable)

Disabled Selector Color - the selector color used to navigate the Message Box/Field when disabled (non-selectable)

Unselected Text Color - the text color of the Message Box/Field when unselected

Unselected Selector Color - the selector color used to navigate the Message Box/Field when unselected

Selected Text Color - the text color of the Message Box/Field when selected

Selected Selector Color - the selector color used to navigate the Message Box/Field when selected


Pick-Up Graphics

EXP Sprite - a Sprite used to represent Experience Points that the player can collect after defeating enemies to raise their level.

Money Sprite - a Sprite used to represent Money that the player can spend at shops/inns to buy Items.

Points Sprite - a Sprite used to represent Points that the player can collect to increase their high score.


Display

Action Icons - when ticked, icons will display above a character’s head whenever an action can be performed, such as talking to an NPC, activating a turret or entering a vehicle.

Damage Numbers - when ticked, damage numbers will show above the Actor you are attacking to show how much damage you are doing to them.

Object Shadows - when ticked, object shadows will be enabled for all Tile-Sets and Actors.

visual.txt · Last modified: 2016/05/18 06:11 by Lee