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interfaces [2017/01/30 08:17]
Lee [Open Saved Game]
interfaces [2017/02/10 12:06] (current)
Lee
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 Interfaces allow you to place **[[field|Fields]]** and **[[timer|Timers]]** in order to create menus, dialogs and windows that the player can interact with. Interfaces allow you to place **[[field|Fields]]** and **[[timer|Timers]]** in order to create menus, dialogs and windows that the player can interact with.
  
-Please see additional pages (listed below) for information ​regarding tools and properties.+For more information ​about Interfaces, please see this page: 
  
-===== Tools/Properties ​=====+  * **[[intproperties|Interface ​Properties]]**
  
-  ​* **[[inttools|Toolbar]]** - covers all toolbar iconsdisplay options and layouts+===== General ===== 
-  * **[[intproperties|Properties]]** - covers all options inside ​the Interface Properties ​dialog+ 
 +**Pointer** - moves **[[field|Fields]]** and **[[timer|Timers]]** around **[[Interfaces]]** easily. The pointer tool can also be used to resize **[[field|Fields]]** as well. 
 + 
 +**Field** – places **[[field#​text_graphic|Text / Graphic Fields]]** on your **[[interfaces|Interface]]**. 
 + 
 +**Units Field** – places **[[field#​units|Units Fields]]** on your **[[interfaces|Interface]]**. 
 + 
 +**Graph Field** – places **[[field#​graph|Graph Fields]]** on your **[[interfaces|Interface]]**. 
 + 
 +**Transition Field** – places **[[field#​transition_single_sprite|Transition Single Sprite Fields]]** on your **[[interfaces|Interface]]**. 
 + 
 +**Window Field** – places **[[field#​window|Window Fields]]** on your **[[interfaces|Interface]]**. 
 + 
 +**Static Sprite Field** – places **[[field#​static_sprite|Static Sprite Fields]]** on your **[[interfaces|Interface]]**. 
 + 
 +**Camera View Field** – places **[[field#​camera_view|Camera View Fields]]** on your **[[interfaces|Interface]]**. 
 + 
 +**Timer/​Spawn** – used to run a script at specific intervals. 
 + 
 +**Play Interface** – starts testing an **[[interfaces|Interface]]**. 
 + 
 +**Test Interface** – starts testing an **[[interfaces|Interface]]** with the option to add additional scripting when the **[[interfaces|Interface]]** is loaded. 
 + 
 +---- 
 + 
 +===== Display ===== 
 + 
 +**Animate Animations** – stops/​starts animations from playing on the **[[interfaces|Interface]]**. This doesn’t affect in-game animations.  
 + 
 +**Enable Grid** – displays a 32×32 pixel grid across the **[[interfaces|Interface]]**which is useful for precise **[[Field]]** placement
 + 
 +**Snap to Grid** - when ticked; objects will snap to the **[[interfaces|Interface]]** in 8 pixel increments. Otherwise, they'​ll freely position at where the cursor is pointing (excluding **[[timer|Timers]]**). 
 + 
 +**Background Color** – is used to toggle the background color of the **[[interfaces|Interface]]** editor from black to white. This is useful when dealing with black/white text/​graphics. 
 + 
 +**Enable Icons** – turns the various **[[interfaces|Interface]]** icons like **[[Field]]**/​**[[Timer]]**/​etc. on/off. 
 + 
 +**Properties** - opens the **[[intproperties|Interface Properties]]** window. 
 + 
 +---- 
 + 
 +===== Layouts ===== 
 + 
 +Here you can add, edit and remove different layouts for various devices with different resolutions. You can use the drop down menu to select one of the pre-set resolutions or you can click the "​Add"​ button to the right to set a custom resolution and specify the device/​operating system it applies to.
  
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interfaces.txt · Last modified: 2017/02/10 12:06 by Lee